Tuesday, April 22, 2014

Classic ROM Advanced - CROMA Journal - 3

There have been some serious brainstorming sessions on this project and I've had to take a break after a few of them. This post is an outline of the project with [completed], [in progress], and [future] statuses:

The plan was to get this out to you all sooner but well things happen.
But the original two month window to alpha is still on track.

Here are some details:

  1. Character is mapped out by defining pixel and auto sized then ported to socket and remote player (complete)
  2. Network Framework via scripting in Windows environment (complete) 
  3. Network Framework in Unity c# (in progress)
  4. Target ONLY the emulator window for each player - making dimension calculation trivial (complete)
  5. Calculate dimensions outside of the standard 1280 x 800 so that each player doesn't have to have the same resolution for the emulator window (in progress)
  6. API: players can add their own games (in progress - coding this functionality as I go)
  7. API: Players select a region of a screenshot (player) and the code generates random pixels from that selection. You then add a name for the variable which adds it into the code. There are set variables to choose from i.e. player 1, player 2, enemy 1, boss 1, etc..
  8. Change the color of Player Two. (in progress)
  9. Choose the color of your character (future - #2 needs to be complete first)


    Games being prototyped:

    Bubble Bobble (nes) - 75% Complete
    Pac-Man (nes)
    - 75% Complete
    Mega Man (nes) - 50% Complete - More dynamic functional aspects


    [[If you would like to alpha test once it's ready, just email me or comment here on the blog.]]